The perfect blend of old and new makes Halo: Reach, Bungie Studio’s swan song to the series, the best installment so far.
The story mode to the game is a very dark and somber story of sacrifice and resilience, and it seemed you had your back against the wall almost the entire campaign, which gave my territorial instinct a boost throughout.
Playing the game on release night, just shortly after midnight with three other avid Halo fans, on the recommended difficulty for your first run-through of the campaign left us in awe all night as we pushed through wave after wave of a relentless alien horde.
The overall campaign was flat-out magnificent, with great graphics, game play, voiceovers and scenarios.
After the final credits roll, you feel like family with Noble Team, the squad of Spartans you fight alongside. Every member has their own special characteristic that will make him or her unforgettable.
As good as the campaign was, the multiplayer is what makes this game one of the best video games I’ve played in years.
There are a plethora of game modes and game types, with old classics such as Team Slayer and Capture the Flag, complemented with new modes like Invasion and Headhunter, all of which are fully customizable, which makes the possibilities endless.
The weapon set is big and bold, but every weapon is thought through and designed very well, providing a balance that other first person shooters such as Call of Duty fail to provide.
All of this, paired with the newly revamped map editor called Forge 2.0 and and return of Firefight, will make this game playable a thousand times over.